
β¨ A True Oldschool Experience Reborn β¨ π₯ A Server Created by a Veteran 7.4 Player
Oblema 7.4 was designed by someone who lived the true oldschool era — someone who understands exactly what made those years unforgettable. This server aims to refresh the classic experience without breaking its essence:
No exotic systems
No weird mechanics
No overpowered items
No pay-to-win shortcuts
Just a clean and authentic 7.4 foundation, improved only where the classic formula truly needed it
π§ͺ Rune Factory — Fair Progression for Busy Players
Click here for more info about Rune Factory
Classic Tibia required enormous amounts of time. Today, many players simply don’t have the schedule they had years ago.
To keep things fair, we implemented Rune Factory: A system that lets you produce runes in a balanced, oldschool-friendly way — without destroying the economy like NPC rune sellers do.
Rune Factory helps players with limited time stay competitive, while keeping gameplay and progression fair for everyone.
π‘οΈ Level 110 Cap — The Key to an Eternal Server
One of the biggest problems in long-running servers is the extreme level gap. Players take a break, come back, and suddenly your effort is worthless because other players have gained a massive level advantage. The game loses all its meaning.
Oblema solves this with a clean design:
πΈ After level 110, experience becomes Mastery Experience πΈ Mastery Experience turns into Mastery Points
This system ensures:
No runaway levels
No impossible power gaps
No players becoming “too strong to balance”
A server that can last forever
β Mastery Points — Infinite Progress Without Breaking the Game
Click here for more info about Mastery Points system
Mastery Points allow you to temporarily enhance your stats:
Health
Mana
Speed
Skills
Magic Lvl
And more in future expansions
It gives you a sense of progression, build depth, and customization — but always in a controlled, balanced way.
This means: πΉ Veterans stay competitive π‘οΈ Returning players still matter βοΈ Wars stay fair π₯ No one can destroy the server with overpowering stats
Your effort always has value in Oblema.
βΎοΈ Endgame With a Purpose — The Real Game Starts at 110
Reaching level 110 is not the end. It is the beginning.
On Oblema, you will always have something meaningful to do:
Farm Mastery Experience
Improve your build
Compete in ranked and non-ranked events
Fight daily wars
Compete for territory
Prepare for Castle War
Defend the Oblema Castle
Reclaim the throne for your guild
Progress never stops — and it never becomes unfair.
π Events With Rankings — Competitive Gameplay That Matters
Oblema is built around events that keep the server alive long-term. Some events are purely for fun and practice, while others feature rankings and serious competitive progression.
Each event has its own page with full rules — here is the overview:
βοΈ 1vs1 Dungeons (Lv. 50–100) — Non-Ranked
Click here for more info about Dungeons 1vs1.
Fast 1 vs 1 dungeons made for constant action and PvP practice, without pressure.
Level brackets go from 50 to 100, in +10 ranges: 50–60, 60–70, 70–80, 80–90, 90–100
Quick matches, clean rules, pure fighting — perfect for improving mechanics and enjoying high-action duels.
π 1vs1 Dungeon (Lv. 100–110) — Ranked
Click here for more info about Dungeons 1vs1.
The competitive endgame version of the system.
Only for level 100–110
Ranking system
Built for players who want real progression, recognition, and serious duels
π Oblema Battle Royale
Click here for more info about Oblema Battle Royale.
A survival PvP event where only one player remains.
Intense fights, fast decisions, and constant pressure
Built for big moments and unforgettable matches
π‘οΈ Dungeon of the 4 Vocs (PvPvE)
Click here for more info about Dungeon 4 vocations.
True cooperative endgame content, designed for serious teams.
Built for a full party of 4 vocations
Requires coordination, roles, and clean execution
Not just PvE: the dungeon can be invaded by another 4-vocation team, turning runs into real PvPvE battles
This dungeon also features multiple rankings to keep competition alive:
Speedrun Ranking: the team that clears the dungeon the fastest
Invader Ranking: teams that invade and succeed as attackers
Defender Ranking: teams that protect their run and win fights as defenders
π Oblema Castle War — The Heart of Competition
Click here for more info about Oblema Castle Wars
The Oblema Castle War is the central competitive event of the server, and one of the defining experiences of Oblema 7.4.
This is not a weekly or monthly event. This is daily.
Every day, guilds will battle for control of the castle in a massive war that shapes the entire world.
π° How Castle War Works:
Guilds enter Castle Island and fight to destroy the Emperium
The guild that breaks it becomes the new owner of the castle
The throne grants prestige and strategic power
Ownership can change every day — creating real rivalry and constant action
Your guild must always be ready. Every day is a new opportunity to dominate Oblema.
ποΈ Oblema Island — Exclusive Rewards for the Castle Owners
Oblema Island is a powerful hunting zone linked to the castle, but physically separate.
This is the key mechanic:
β Only the guild that controls Oblema Castle gains EXP and loot from monsters on Oblema Island. Other players or guilds can enter the island… but they will get no experience and no loot from kills.
This makes Oblema Island:
A strategic high-value re
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A reward for guilds that can consistently win the daily war
A reason for rival guilds to fight every day
A true endgame objective worth defending
π Final Boss — Only for the Castle Owner
The Final Boss is the most exclusive objective in Oblema.
β Access is locked behind castle ownership. Only the guild that holds the Oblema Castle can challenge the Final Boss — turning the castle into more than a trophy: it becomes the gateway to the server’s ultimate endgame.
βοΈ A Server Designed to Last Forever
Oblema 7.4 is built for long-term gameplay:
Balanced progression
Fair systems
Daily wars
Infinite endgame
Zero pay-to-win
This is Tibia 7.4 as it should be — reborn, balanced, and made to last. |