Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Contentbox headline
15.11.2025 -
Oblema 7.4 Guide
Author: GM Oblema

✨ A True Oldschool Experience Reborn ✨
πŸ”₯ A Server Created by a Veteran 7.4 Player

Oblema 7.4 was designed by someone who lived the true oldschool era — someone who understands exactly what made those years unforgettable.
This server aims to refresh the classic experience without breaking its essence:

No exotic systems

No weird mechanics

No overpowered items

No pay-to-win shortcuts

Just a clean and authentic 7.4 foundation, improved only where the classic formula truly needed it


πŸ§ͺ Rune Factory — Fair Progression for Busy Players

Click here for more info about Rune Factory

Classic Tibia required enormous amounts of time. Today, many players simply don’t have the schedule they had years ago.

To keep things fair, we implemented Rune Factory:
A system that lets you produce runes in a balanced, oldschool-friendly way — without destroying the economy like NPC rune sellers do.

Rune Factory helps players with limited time stay competitive, while keeping gameplay and progression fair for everyone.


πŸ›‘οΈ Level 110 Cap — The Key to an Eternal Server

One of the biggest problems in long-running servers is the extreme level gap.
Players take a break, come back, and suddenly your effort is worthless because other players have gained a massive level advantage. The game loses all its meaning.

Oblema solves this with a clean design:

πŸ”Έ After level 110, experience becomes Mastery Experience
πŸ”Έ Mastery Experience turns into Mastery Points

This system ensures:

No runaway levels

No impossible power gaps

No players becoming “too strong to balance”

A server that can last forever


⭐ Mastery Points — Infinite Progress Without Breaking the Game

Click here for more info about Mastery Points system

Mastery Points allow you to temporarily enhance your stats:

Health

Mana

Speed

Skills

Magic Lvl

And more in future expansions

It gives you a sense of progression, build depth, and customization — but always in a controlled, balanced way.

This means:
🏹 Veterans stay competitive
πŸ›‘οΈ Returning players still matter
βš”οΈ Wars stay fair
πŸ”₯ No one can destroy the server with overpowering stats

Your effort always has value in Oblema.


♾️ Endgame With a Purpose — The Real Game Starts at 110

Reaching level 110 is not the end.
It is the beginning.

On Oblema, you will always have something meaningful to do:

Farm Mastery Experience

Improve your build

Compete in ranked and non-ranked events

Fight daily wars

Compete for territory

Prepare for Castle War

Defend the Oblema Castle

Reclaim the throne for your guild

Progress never stops — and it never becomes unfair.


πŸ† Events With Rankings — Competitive Gameplay That Matters

Oblema is built around events that keep the server alive long-term.
Some events are purely for fun and practice, while others feature rankings and serious competitive progression.

Each event has its own page with full rules — here is the overview:

βš”οΈ 1vs1 Dungeons (Lv. 50–100) — Non-Ranked

Click here for more info about Dungeons 1vs1.

Fast 1 vs 1 dungeons made for constant action and PvP practice, without pressure.

Level brackets go from 50 to 100, in +10 ranges:
50–60, 60–70, 70–80, 80–90, 90–100

Quick matches, clean rules, pure fighting — perfect for improving mechanics and enjoying high-action duels.

πŸ‘‘ 1vs1 Dungeon (Lv. 100–110) — Ranked

Click here for more info about Dungeons 1vs1.

The competitive endgame version of the system.

Only for level 100–110

Ranking system

Built for players who want real progression, recognition, and serious duels

πŸŒ€ Oblema Battle Royale

Click here for more info about Oblema Battle Royale.

A survival PvP event where only one player remains.

Intense fights, fast decisions, and constant pressure

Built for big moments and unforgettable matches

πŸ›‘οΈ Dungeon of the 4 Vocs (PvPvE)

Click here for more info about Dungeon 4 vocations.

True cooperative endgame content, designed for serious teams.

Built for a full party of 4 vocations

Requires coordination, roles, and clean execution

Not just PvE: the dungeon can be invaded by another 4-vocation team, turning runs into real PvPvE battles

This dungeon also features multiple rankings to keep competition alive:

Speedrun Ranking: the team that clears the dungeon the fastest

Invader Ranking: teams that invade and succeed as attackers

Defender Ranking: teams that protect their run and win fights as defenders


πŸ‘‘ Oblema Castle War — The Heart of Competition

Click here for more info about Oblema Castle Wars

The Oblema Castle War is the central competitive event of the server, and one of the defining experiences of Oblema 7.4.

This is not a weekly or monthly event.
This is daily.

Every day, guilds will battle for control of the castle in a massive war that shapes the entire world.

🏰 How Castle War Works:

Guilds enter Castle Island and fight to destroy the Emperium

The guild that breaks it becomes the new owner of the castle

The throne grants prestige and strategic power

Ownership can change every day — creating real rivalry and constant action

Your guild must always be ready.
Every day is a new opportunity to dominate Oblema.


🏝️ Oblema Island — Exclusive Rewards for the Castle Owners

Oblema Island is a powerful hunting zone linked to the castle, but physically separate.

This is the key mechanic:

⭐ Only the guild that controls Oblema Castle gains EXP and loot from monsters on Oblema Island.
Other players or guilds can enter the island… but they will get no experience and no loot from kills.

This makes Oblema Island:

A strategic high-value re

source

A reward for guilds that can consistently win the daily war

A reason for rival guilds to fight every day

A true endgame objective worth defending


πŸ’€ Final Boss — Only for the Castle Owner

The Final Boss is the most exclusive objective in Oblema.

⭐ Access is locked behind castle ownership.
Only the guild that holds the Oblema Castle can challenge the Final Boss — turning the castle into more than a trophy: it becomes the gateway to the server’s ultimate endgame.


βš”οΈ A Server Designed to Last Forever

Oblema 7.4 is built for long-term gameplay:

Balanced progression

Fair systems

Daily wars

Infinite endgame

Zero pay-to-win

This is Tibia 7.4 as it should be — reborn, balanced, and made to last.


Monster of the Week Monster Pedestal and Players Online Box
Server
OFFLINE